
Throughout this virtual world experience I was able to explore sexuality, gender, race and identity in a new context. This was the first time I had ever joined an online world, and at first I was a bit apprehensive. I have always heard many stories about people meeting online and the bad things that can happen, so I have never joined a virtual world. The sexuality in online worlds was interesting because of the boldness of the participant’s actions. The protection factor allowed people to feel safe and open to everything in these worlds. Even vulgar language and ridiculous requests where spoken without fear of ridicule from others. I think this connects a lot to identity in virtual worlds, which was apparent in the boldness, dress, color and actions of avatars. A person’s identity online could be very different that that online because of that same protection felt behind a computer screen.
One of the most interesting things about this project quite possibly could have been the responses to my “online relationships “question at the end of my Gender blog. The 6 responses I had all varied and where quite interesting to me. Some said no, some yes; but the explanations where the most appealing. I don’t think I would ever have an online relationship, and I was curious to see what others thought. In the media, online relationships are considered dangerous and a big risk, so I wondered if the people in our class felt the same. The idea of gender swapping seemed to trouble most, and I believe is one of the biggest reasons people are so apprehensive of online relationships, other than the chance of them being crazy.
Another aspect I found particularly interesting was that of sexual attractiveness and race. I think these two factors went hand in hand in YoVille because of the lack available skin tones and the overall attractiveness of the ones that were offered. This limited some customization, along with body shape, which was all standard in YoVille. I believe the skin colors and (lack of) body type offered were those of overall attractiveness. This being said, most people in YoVille appear white to be white and female judging by avatars. These avatars represented many participants, despite the inaccuracies of the representations. I don’t believe all of my classmates experienced this problem during customization, but YoVille was definitely not as advanced as other virtual worlds.
I think questions surrounding identity, race, gender and sexuality are even harder to answer online because of the same safety factor mentioned earlier. I think this factor makes things a lot more difficult to study because of the fact that people can hide in virtual worlds and be whoever they want, whether they are similar to the human them or not. The fantasy aspect I experienced in YoVille was fun, and now I understand the appeal of such virtual worlds to people all over the world. It would be interesting to see what other worlds such as “Barbie Girls” and “World of War craft” have to offer and see how they compare to my virtual online experience.
One of the most interesting things about this project quite possibly could have been the responses to my “online relationships “question at the end of my Gender blog. The 6 responses I had all varied and where quite interesting to me. Some said no, some yes; but the explanations where the most appealing. I don’t think I would ever have an online relationship, and I was curious to see what others thought. In the media, online relationships are considered dangerous and a big risk, so I wondered if the people in our class felt the same. The idea of gender swapping seemed to trouble most, and I believe is one of the biggest reasons people are so apprehensive of online relationships, other than the chance of them being crazy.

Another aspect I found particularly interesting was that of sexual attractiveness and race. I think these two factors went hand in hand in YoVille because of the lack available skin tones and the overall attractiveness of the ones that were offered. This limited some customization, along with body shape, which was all standard in YoVille. I believe the skin colors and (lack of) body type offered were those of overall attractiveness. This being said, most people in YoVille appear white to be white and female judging by avatars. These avatars represented many participants, despite the inaccuracies of the representations. I don’t believe all of my classmates experienced this problem during customization, but YoVille was definitely not as advanced as other virtual worlds.

I think questions surrounding identity, race, gender and sexuality are even harder to answer online because of the same safety factor mentioned earlier. I think this factor makes things a lot more difficult to study because of the fact that people can hide in virtual worlds and be whoever they want, whether they are similar to the human them or not. The fantasy aspect I experienced in YoVille was fun, and now I understand the appeal of such virtual worlds to people all over the world. It would be interesting to see what other worlds such as “Barbie Girls” and “World of War craft” have to offer and see how they compare to my virtual online experience.